Virtual Worlds for Machine Learning (training course, online)

Anfang
23.09.2025 07:00 Uhr
Ende
24.09.2025 14:00 Uhr
Veranstaltungsort
online
Kontakt

Thomas George

(Kurs-Nr. 762025 im Trainingsprogramm 2025 des Forschungszentrums Jülich)

Dieser Kurs findet als Online-Veranstaltung statt. Der Link zur Streaming-Plattform wird nur den Teilnehmern zur Verfügung gestellt, die sich anmelden.

Inhalt:

The Unreal Engine is one of the state-of-the-art 3D rendering engines, mainly used for game development. In recent years, however, its use in industry and science has been steadily increasing, which is further supported by new features from the producer Epic Games Inc. This course gives an in-depth training to using Unreal Engine as a data generator – by gaining measurements from virtual worlds. Using the ground truth data generated with a realistic rendering engine, projects gain more robust AI pipelines, insight into AI performance on quantifiable data, as well as measurements from virtual scenes with environmental conditions that can be manipulated. At the end of the course, participants have setup their own pipeline with UE and a simple ML workflow in one of the leading supercomputing centres.

Agenda:

  • Visualization pipelines with Unreal Engine
    • Scalability, Generalization, Domain Visualization
  • Using Pixel Streaming for Remote Visualization
    • Introduction into WebRTC concepts, connectivity, and HPC usability
  • Building an AI/ML pipeline from WebRTC
    • Preparing the frameworks
    • Parsing and using data
    • Best practices

Voraussetzungen:

  • Basic knowledge of Machine Learning frameworks – We assume that the participants are familiar with general concepts of machine learning and deep learning. For an introduction to these topics, we refer to open resources:
  • This course should be visited with previous knowledge of Unreal Engine. While it provides some insight into how Unreal Engine work, it is not to be understood as an introduction. We refer to our in-house course “Introduction to Unreal Engine”, which typically takes place in March each year.

Zielgruppe:

Scientists who want more robust computer vision pipelines or a concrete method of evaluation CV algorithms. We also aim at developers of analysis pipelines working on streaming data as well as developers who are creating and managing digital twin models.

Sprache:

This course is taught in English.

Dauer:

2 days

Zeit:

May 2025, exact 2 days tba, 09:00-12:00, 13:00-16:00

Ort:

Online via Zoom

Vorbereitung:

To be well prepared, we ask you to install the Unreal Engine 5.1.* and a C++ Development IDE such as Visual Studio 2022 upfront. Details are available on https://go.fzj.de/unrealcourse, where we are updating information as problems and questions arise.

Anzahl der Teilnehmenden:

minimum 5, maximum 30

Referent:

Thomas George, JSC

Kontakt:

  • Institute for Advanced Simulation (IAS)
  • Jülich Supercomputing Centre (JSC)
Gebäude 16.4 /
Raum 307b
+49 2461/61-1792
E-Mail

Anmeldung:

Das Anmeldeformular wird ab Mai zur Verfügung stehen.

Letzte Änderung: 28.03.2025