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Thomas George, Jonathan Windgassen, Dirk Baker
(Kurs-Nr. 712025 im Trainingsprogramm 2025 des Forschungszentrums Jülich)
Dieser Kurs findet als Online-Veranstaltung an 3 aufeinanderfolgenden Dienstagen statt. Der Link zur Streaming-Plattform wird nur den angemeldeten Teilnehmern zur Verfügung gestellt.
The Unreal Engine is one of the state-of-the-art 3D engines, which is mainly used for game development. In recent years, however, its use in industry and science has been steadily increasing, which is further supported by new features from the producer Epic Games. The course offered here gives a basic introduction to the major functions when using the Unreal Editor and Visual Studio, offers tips and tricks for scientific use and deepens the acquired knowledge by using and extending an example application. We will talk about the difference between Blueprints and C++ and when to use which one, but we will also focus on the use of third party tools and the different possibilities of code management.
Scientists, developers, and students who want to gain knowledge in a high-fidelity rendering engine. This course is intended to give an introduction to techniques used in 3D development.
This course is taught in English.
12 hours over 3 Tuedays
Tuesday, 1 April 2025, 10:00-12:00 and 13:00-15:00
Tuesday, 8 April 2025, 10:00-12:00 and 13:00-15:00
Tuesday, 15 April 2025, 10:00-12:00 and 13:00-15:00
online
To be well prepared, we ask you to install the Unreal Engine 5.5.* and a C++ Development IDE such as Visual Studio 2022 upfront. Details are available on https://go.fzj.de/unrealcourse, where we are updating information as problems and questions arise.
minimum 5, maximum 50
Thomas George, Jonathan Windgassen, Dirk Baker
Das Anmeldeformular wird ab Dezember zur Verfügung stehen.
Weitere Informationen zu den verwendeten Cookies und wie Sie Ihre Einwilligung später jederzeit wiederrufen können finden Sie in unserer Datenschutzerklärung.